We didn't push that button, and we're here right now. Ah yes, we can use the button from earlier. I'm looking at Diana's spaced-out face here and thinking that this entire conversation is how I imagine it going whenever a VLR fan tries to explain the game to someone.įor example. How is it possible for you and Phi to come back to this time? She's got a mind with twenty years of experiences, in a body that's twenty years old, but her mind actually took a nap for 45 years and then went back to the point just before it fell asleep. So that's why she still thinks like a 20 year old. There's forty-five years of blank.nothing stuck inside her mind. She must still be around 20 years old.?Ī device that is capable of placing someone into cold sleep. With one difference: Her mind's still young. You remember, right? I told you my consciousness came from 2074. It must be hard to keep track of birthdays when you're skipping around the multiverse. So the team leaves, and now we find ourselves in the Lounge. I wonder if any of Phi's "bad feelings" were picking up on the bad timeline from pushing the button? It opened because we didn't touch the button? That scene would've been more tense if we hadn't already seen that pushing the button blows up the whole shelter.Ī beep and a click and the door slides open. The button looms large with only a few seconds left. There is a bomb, and this button sets it off. What if there's a bomb and this button turns off the timer?! If we don't push it then we're gonners for sure! And the camera starts shaking more and more the more time ticks away. The camera flashes and zooms in on the button every so often as well. Zero's telling us not to push it! We need to do the opposite! Don't forget he's the enemy! Or you're like us and have already seen what happens when the button is pressed. But if you're waiting that long you're probably already committed to not pressing the button. There's no way to know what will happen if you don't press it, right?!Įvery ten seconds or so Sigma or Phi will chime in to try and talk you into their camp. That's over 60 seconds on the clock at the start. The game really makes you think about it for a long time if you don't want to press the button. Pretty heavy interest in un-doing that last decision.Īlthough I think that was the shortest/quickest game over segment in the game, so it's a fair opinion. Part 19: Don't Press Part 19: Don't Press
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