In other areas like the crowd visuals, I do believe PES has a leg up on FIFA where supporters are often seen wearing short-sleeved shirts despite mid-winter matches in countries like England and Germany. If it weren’t for the looped-in crowd noise and the 50-50 crowds, disabling the commentary would have been a given. While I don’t mind Drury when he calls a match on TV, his lines, as well as Beglin’s, often have to run their course despite there being action on the pitch that needs commentary. We’re only a month in and I can already envision myself turning off PES’ commentary in the near future. From infrequent statistical layovers to the poor chemistry of Drury and Beglin, PES 2017 struggles to create an immersive experience apart from its solid gameplay. Kevin Groves’ Take: Presentation is one area in which PES 2017 still struggles quite a bit. The Frostbite engine has done wonders for the series’ visuals, and PES is unable to boast the same level of detail at this moment in time. In my view, FIFA 17 takes the victory in the presentation department. Finally, menus lack polish and might be seen as overly complicated by some. The series’ announcers have also come in for some criticism in recent years, and while I don’t think they’re bad, they’re still too repetitive for my liking. The in-game audio is decent, but crowd chants fail to provide authenticity on a team-by-team basis. It’s quickly noticeable that stadiums lack diversity and detail. While PES 2017 excels on the pitch, it struggles to do the same with much of its presentation. Still, PES is known for its gameplay for a reason. In general, player faces look great in PES, and animations are really smooth across the board. I’m particularly enthralled by its upgrades to in-game cutscenes and replays, the latter of which plagued last year’s game with agonizingly slow recaps. I felt that PES 2016 struggled in terms of presentation, but improvements have been made to make this year’s game a better experience in this area. This isn’t something that manifests itself in PES 2017, although it could be argued that many of the presentation aspects of Konami’s game feel underwhelming when compared to EA’s offering. It culminates in a scenario in which crowds don’t feel like a part of the immersion. While the audio element of crowd participation has been considerably updated, the visual aspect has faltered, creating a detachment between the two. In particular, I find the crowd to be a major drawback in this year’s game. It also brought a few things to light that FIFA 17 has struggled with. Throughout the course of my FIFA 17 review, I returned to play last year’s game for comparison reasons, and the noticeable difference in presentation was substantial at times. You can’t fail to be impressed by the way shadows reflect off the pitch and sweat drips down the face of a Premier League superstar. ![]() There are times when it’s easy to be dazzled by its offerings, normally as a result of the incredible lighting effects provided the Frostbite engine - something the engine has often been notable for with other titles like Battlefield. ![]() FIFA 17 occasionally emits a visual spectacle unlike any other sports game on the market. While there’s a definitive victor, both games offer different pros and cons from a presentation standpoint. ![]() This week, we’re taking a look at presentation.įraser Gilbert’s Take: Some would have you believe that the differences in presentation between FIFA 17 and PES 2017 are monumental. Over the course of a multi-part series, OS contributors Fraser Gilbert and Kevin Groves will be discussing the differences between each game in a variety of areas.
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